
Sunni's Skyrim Cauldron Stove is recolored in 6 colours.

5 different metal textures by Shastakiss and one 'Brown Steel' recolor of the original texture.

Download at Plumbobkeep
OR
Download at GOS
The beginning.
This challenge takes place on an island or islands neighborhood, so create a new one using empty neighborhoods tamplates and mods like antiredundancy and no townie regen.
Create as many as 8 sims in up to 4 households. Randomize everything.
Roll a d20 and a d10 (This maxes the amount of money each household starts with at 30,000 but can be as low as 2,000.) You can then use mortgage bushes for the rest of the cash.
I play my households for one season and then switch to another one, starting from founders cottage. This way it’s easier to remember when I should stop, pay taxes, etc.
Restrictions.
- no electronics, like tv’s, stereos, computers, alarms, etc. Only cheapest stoves and fridges are allowed. Your Sims can have a phone.
- no running water, so this means no showers & sinks.
- no cars, services or delivery services.
- no hobby and community lots.
- No fertilising gardening plots. The land is wild and has never been tilled before, and it will take a while before it can yield good crops.
- no townies. So this means that future spouses must be found on University, Vacations or among the settlers/unlocked townies.
Unlocking neighborhood add-ons.
Running water - at least one sim or two sims must have 6 mechanical points and 3 logic points. 10.000 $ must be paid from town funds. On every occupied lot must be placed at least one water collector. + 1 townie
Unlocks cheap toilets, sinks, showers, etc.
Basic electricity system - at least one or two sims must have 10 mechanical points & 6 logic points. 20.000 $ must be paid from town funds. On every occupied lot must be placed windmill. + 1 new townie.
Unlocks simple & cheap stereos, lamps, phones, cash registors, etc.
Basic airport - unlocked with basic electricity system. A small airline decided to take a risk and land on the island. They need a clean land and lots of fruit punch, so 50.000 $ must be paid from town funds. + 2 new townie.
Unlocks non wood/stone wallpapers, furnitures, pets, etc.
Advanced electricity system & sewerage - available with basic airport. 50.000 $ must be paid from town funds for plans and skilled construction crew that will do all the dirty work. + 3 new townies.
Unlocks tv’s, computers, fancy lightning, stereos, toilets, showers, etc.
University - available with basic airport unlocked and every sim who wants to go on University must pay 10.000 $ from family funds.
Because this university is not owned by the town, you are allowed to create as many Young Adults, as you want/need.
Sims can build their own campus - 250.000$ must be substracted from town funds. With its built, University is free.
Downtown - 500.000$ - big island with lots of space for future lots (15 or more). Unlocks 15 townies.
Shopping district - 250.000$ small island or islands, with less than 10 lots. Unlocks 10 townies.
Community lots - like parks, playgrounds, bars, etc. can be build by Sims with basic electricity system unlocked. Lot value must be substracted from town funds if it is an unowned community lot. The mayor should buy the lot and then donate it back to the public (I have this donate lot mod for that purpose). Otherwise have a playable Sim purchase a community lot and run a business on it.
Vacations - unlocked with basic airport.
Clothes - basic clothing is unlocked with silver badge in Sewing (so its rather important to start working on this skill as soon as possible or your kids will be dressed in something game chooses ;) ).
Careers.
In most careers level 6 is the highest, before University is unlocked. I recommend using Cyjon’s Job Stopinator.
Some careers need special buildings to be built for certain amount of Simoleons. It can be either hood decoration or community lot. See list below for more details.
High priority careers.
High priority jobs means that when the specified condition occur one of available Sims must take a job & from now on in neighborhood must be at least one Sim, that works in such occupation.
Medicine - available when first Sim got sick and will spread his/hers disease to at least one Sim. 6 level is top, with Uni (Biology major) - all levels are unlocked.
When Sim becomes General Practitioner (6 lvl) he must build a Clinic.
Clinic - 15.000$, Hospital (available at 10 lvl) - 60.000$.
Law Enforcement - available when first robbery occur. 6 top, with Uni - all.
Building - 30.000 (standalone). Can be merged with town hall, office, court, etc.
Education - first spot available when at least one kid in neighborhood hits child stage. 6 - top, with Uni (any major) - all.
Simple playground (6 lvl) - 15.000$
School (10 lvl) - 60.000$.
Private school - available with airport built and every Sim must pay a fee of 2.000$.
Early openings:
Science - when first sim gets obducted by Aliens - first spot is ONLY available to Knowledge Sims. 6 top, with Uni (Physics/Biology/Mathematics major) - all. Available to Sims with predistined hobby in Science.
No special building needed, school will do.
Business - available to anyone when first player-controlled business hits rank 6. Only one slot per business. (so if in neighborhood there’re 2 player controlled businessess, 2 slots are available).
Military - available when at least 3 obductions occured and there was at least one robbery. 6 top, with Uni (History/Political Science) - all.
No special building needed, town hall or police station will do.
Natural Scientist - first spot available to a Knowledge Sim when at least one sim becomes a plantsim. 6 top, with Uni (Biology major) - all. Later it’s available to anyone with predistined hobby in Nature.
Paranormal - available when sim was scared by a ghost at least 3 times. 6 top, 7 and rest available with police station built.
Law - one spot available when for the very first time one sim gets furious with another (but NOT with burglar). 7 top, with Uni (History/Political Science major) - all.
No special building needed, town hall will do.
Adventurer - available to one sim from a start, but 6 is top. When airport was built - all. Only one spot available.
Journalism - available to anyone when first robbery, fire, childbirth, death and obduction occur. Basic electricity must be unlocked.
Hobby/skill points limits:
Athletic - first spot available when first sim gets 6 points in sport and with predistined hobby in Sport or Fitness. Later available to anyone with predistined hobby in Sport or Fitness.
Any sportground (can be merged with Gym).
Culinary - first spot available when first sim gets 6 points in cooking with predistined hobby in Culinary - he must build a restaurant to actually start this track though.
Restaurant - no money limit, after restaurant was built this track is available to anyone with correct predistined hobby.
Artist - first spot available to any sim with 6 points in creativity and with predistined hobby in Arts&Crafts with airport built. Later available to anyone with predistined hobby in Arts&Crafts.
Show business - first spot available when airport was built and to a Sim with high charisma AND creativity (at least 6 points each). Later available to anyone with predistined hobby in Arts&Crafts or Sport.
Music - first spot available to any sim with 6 creativity points and with Music&Dance predistined hobby with built airport. Later available to anyone with predistined hobby in Music&Dance.
Dance - first spot available to any sim with high creativity AND sport (6 points each) and with Music&Dance predistined hobby with built airport. Later available to anyone with predistined hobby in Music&Dance.
Population limits:
Criminal - available to anyone when population hits 20 playable sims and any aspiration failure occured.
Political - available since the beginning for one sim to be mayor of the island, available to other sims when population hits 20 playable sims - then one Sim with highest charisma gets a job (preferably most outgoing).with Uni (Political Science major) - all.
Town hall - 60.000, can be merged with office, police station, court, etc.
Slacker - available when population hits 20 playable sims and there was in neighborhood at least two sims who never got any job.
Gamer - available with unlocked electricity and at least 20 playable sims in neighborhood to a sim with predistined hobby in Games.
Entertainment - available to anyone when airport was built and there are at least 20 playable sims.
University only:
Architecture - available to anyone with finished Uni (Art/Mathematics major).
Intelligence - available to anyone with finished Uni (History/Political Science major) and with built police station.
Oceanography - available to anyone with finished Uni (Biology major) and with predistined hobby in Nature.
Taxes.
At the beginning households pay as much as they can, so neighborhood add ons can be unlocked. I don’t care if it is 500$ or 5.000$ per season. With basic airport build this thing is replaced with Nepheris’ rules:
Households are divided into tiers based on their total funds (check from neighbourhood screen):
Upper Class (net worth $100,000+)
Middle Class (net worth $50,000-$99,000)
Lower Class (net worth $25,000-$49,000)
Poverty (net worth below $25,000)
Each tier earns the city tax per season based on the number of sims in that household:
Upper Class: 1.000$/Sim
Middle Class: 500$/Sim
Lower Class: 250$/Sim
Poverty: 100$/Sim
Sim Multiplier.
The SM is the number that you multiply your number of playable Sims by in order to get the city’s population. Servos count as playable Sims. Pets do not.
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every additional 5 community lots
+5 for your Business District
+5 for your Downtown District
+5 for your University
Geneticized CelestialSpiritz’s sims3melacholic Bella 25 recolors.
Black colors are Genetized at Lvl 1 (Like Brown and Dark Blue)